![scribblenauts unlimited vs remix scribblenauts unlimited vs remix](https://www.commonsense.org/education/sites/default/files/experience-media-file/scribblenautsremixss1.png)
![scribblenauts unlimited vs remix scribblenauts unlimited vs remix](https://static.appvn.com/a/uploads/screenshots/052016/scribblenauts-remix_sc_2.png)
That’s what’s great about Scribblenauts: it’s packed with interactions that take advantage of a kid’s naturally exploratory, open-ended way of thinking, without telegraphing what those interactions could or should be. (Hm, what would’ve happened if I asked for a “huge” machine gun instead…?) Within seconds I had Maxwell flying around in a jetpack blasting things with a machine gun, and I had much more fun. Then I realized I should stop thinking of useless visual abstractions and channel my inner eight-year-old. I asked for a “huge spinning cube” and got a homely little wooden crate. The latter was more appealing to me, but it took my atrophied adult brain a while to get into the swing of things. You can use these creations to solve challenges, or simply inhabit a “playground” level and experiment on your own. But why stick with that when you can just as easily ask for “a giant blue dragon”? (Beware: he’s not exactly well-mannered.)Īs long as it’s not a swear word, proper noun, or copyrighted product, Scribblenauts will interpret your every whim and make it part of the gameplay. The tutorial starts you off easy by suggesting things like “ladder” or “box” (for climbing to reach Starites, the floating talismans Maxwell needs to collect in order to advance to the next level). You control a cute manga-esque avatar named Maxwell, who has the genie-like ability to conjure up almost anything you can dream up–all you have to do is type in a description of it.